Holy Lands RPG exists because of a choice.
For a long time, Christians who loved tabletop roleplaying games faced a fork in the road. On one side: rich fantasy worlds full of sorcery, dark magic, and moral systems that ran sideways to the faith. On the other: not playing at all. Some of us packed up our dice and our maps and our beloved campaigns because we believed that’s what faithfulness required.
Holy Lands RPG was built to be the third option — the one we’d been missing.
I created this game because I wanted to play where Christ was King. Where adventure didn’t mean compromising faith. Where the darkness was real, the stakes were real, and the heroes were too. Not watered-down symbolism. Not vague spiritualism. Real evil, real good, real choices, real consequences — at the table with your friends.
That was 25 years ago. The game is still here.
The narrative of Holy Lands RPG revolves around a world where the power of righteousness serves as a beacon against external threats and internal corruption. Pagan lands attack from the outside, while dark powers, led by the devil and his demons, attempt to infect the Holy Lands from within. Players, as defenders backed by God, face the daunting task of saving spiritual allies from destruction. The game’s immersive storytelling involves confronting dark powers, sorcerers, and followers who pillage the Holy Lands with magic, thievery, and bloodshed. The survival of the Church depends on players standing against these evil forces and fighting with the power of the Holy Spirit.
Several tools are at players’ disposal in Holy Lands RPG, including skills blessed by God, sharp blades, and even Miracles. The game emphasizes the collaborative aspect, as players join other heroes in a shared mission to protect the Church and reclaim the Holy Lands. The overarching goal is to defend the Truth, represented by the God of the Holy Bible, using the tools and skills provided within the game. Holy Lands offers a unique tabletop role-playing experience where imagination, Christian themes, and collaborative gameplay converge to create an engaging and distinctive adventure for players new to the world of TTRPGs.
A Christian historical-fantasy tabletop roleplaying game set in the medieval world — where faith is your greatest weapon and the darkness is very, very real.
Holy Lands RPG puts a group of adventurers in a living, breathing medieval world shaped by biblical theology, historical truth, and legendary folklore. Think crusader-era Europe — knights, pilgrims, monasteries, treacherous roads, ancient dungeons, and holy sites worth dying to protect — layered with the creatures, demons, and supernatural forces that the scriptures warn about.
You play human Christian characters. Knights sworn to holy orders. Clerics who call down Miracles. Devil Hunters who swore an Oath and became something feared by Hell itself. Saints, Scholars, Bards, Spies, and Pilgrims — each with a role to play in the story the Rac weaves around your table.
There are no spell slots. No alignment charts. No pagan pantheons. The divine power in this game is called what it is — Miracles — and it flows through faith, not arcane study. Sorcery exists too, but it is always demonic, always corrupting, and always the enemy.
The rules don’t take over the table. The story does. The Rac — Holy Lands RPG’s term for the game master, the raconteur, the architect of your campaign — narrates a world that responds to your choices. Your character sheet tracks not just Strength and Agility but Virtue and Wisdom. Because in the Holy Lands, who your character is matters as much as what they can do.
Faith is the mechanic, not just the flavor.Virtue and Wisdom are actual Attributes. Miracles are the game’s divine power system. The line between holy and demonic isn’t aesthetic — it’s written into every rule.
The enemy is real.Holy Lands doesn’t soften the darkness. Demons, sorcerers, undead, corrupted men, agents of Satan — they are fully realized, terrifying, and theologically grounded. You can’t fully appreciate the light without knowing what you’re fighting.
25 years of community.Holy Lands RPG has been played by thousands of believers, families, and adventurers since 2000. It has survived four editions, countless campaigns, and every challenge in between. The Trinity edition is its finest form yet — three books, one complete world.
Whether you’re a veteran of tabletop adventure or picking up your first set of dice, Holy Lands RPG has a place at the table for you.
Let’s Hunt Some Devils!