Description
Your adventurer is built. Now the world begins.
Holy Lands RPG – Trinity; Book 2: Book of Life is the beating heart of the Trinity system. Where Genesis gave you a character, Book of Life gives you everything else — the world, the enemies, the divine power, and the living, breathing setting in which legends are made and devils are hunted.
This is the Rac’s greatest tool and every adventurer’s most essential companion at the table.
What’s Inside Book of Life:
Miracles — The full Miracles system spans twelve levels of escalating divine power across both Clerical and High Miracle categories. Clerics and clergy adventurers can call down healing, protection, and holy fire — from basic Sober and Tongues at Level 1 to towering feats like Sphere of Life, Spiritual Eagle, and Teleport at the highest levels. Anointing Oils and Cures — prayerfully prepared from rare herbs and Holy Water — extend the reach of faith beyond the battlefield. This is one of the most detailed and flavorful miracle systems in Christian gaming.
Holy Items & Sacred Binding — Weapons and armor can be bound to their wielder through the Prayer of Sacred Binding, making them extensions of the adventurer’s very identity and faith. Holy Items are not just gear — they’re covenants.
Military Orders & Paladins — Explore the legendary Military Orders that defend the Holy Lands: the Knights Templar, the Teutonic Knights, the Hospitallers of St. John, and more. Follow the Paladin’s Quest — the grueling, glorious path a Knight walks to transcend rank and title and prove himself before God and the Church.
World Building — Detailed tools for the Rac to construct kingdoms, villages, towns, monasteries, trade roads, and every corner of the world adventurers will explore and die in. From the politics of nobility and royalty to the layout of a monastery’s services and grounds, Book of Life makes the world real.
Guilds — From the shadowy Guild of the High Courts (who train elite spies and track criminal organizations) to the legendary Guild of Sevens (a monastic devil-hunting order who combine the skills of Devil Hunters, Clerics, and Saints), the guilds of the Holy Lands are as dangerous as any dungeon.
Shops, Merchants & Apothecaries — A complete commerce system covering weapon and armor shops, herbal apothecaries, poisons, antivenoms, lodging, and more. A well-stocked market can save your life as surely as a well-placed sword.
Enemy Classes — Full stat blocks and narrative depth for the adversaries adventurers will face: Sorcerers, Arch Mages, Witches, Warlocks, and more — each with escalating levels of power and unique abilities. These are not nameless monsters — they are believers in the other side.
Animal Companions, NPCs & Skills — Optional and Heritage Skills, a rich NPC relationship and occupation system, and animal companion rules that give every party a little extra heart — and a little extra bite.
Book of Life is available as a softcover print edition. Also available in PDF — see the digital edition in the shop.
The world is waiting. Go find trouble in it.










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