Holy Lands RPG – Trinity; Book 3: Book of the Dead

$22.99

The darkness is deep, and it has teeth. Book of the Dead arms the Rac with a full bestiary of monsters, demons, undead, and dragons — plus dungeon building, Holy Songs, sorcery, and the legendary Besworn ascension. This is the book that makes the Holy Lands truly dangerous.

Description

The light shines brightest when the darkness is real.

Holy Lands RPG – Trinity; Book 3: Book of the Dead is the final volume of the Trinity ruleset and the one that completes the picture of a world locked in the eternal war between God and the Enemy. Where Genesis built your adventurer and Book of Life built your world, Book of the Dead fills that world with everything that lurks in the dark — and gives your table the tools to face it.

This is the Rac’s ultimate arsenal.


What’s Inside Book of the Dead:

The Besworn — Rise of the True Devil Hunter — When a Devil Hunter reaches Level 5 and takes the sacred Oath before a Church leader or Holy Order, they ascend to the Besworn: the most fearsome devil hunter in the Holy Lands. This chapter details that ascension, the Oathed Blessings that come with it, and the supernatural combat abilities — Angelic Ward, Armor of Light, Aura of Light — that make the Besworn a legend at the table.

Angels of God & Divine Intervention — The heavenly host is real, and the Rac now has full rules for calling on it. Angels don’t always arrive when summoned — but when they do, the battlefield changes.

Miracles: Holy Songs — A complete second Miracles track for musically gifted adventurers. Mastercraft and Monastic Instruments, Holy Songs of Legend, and the sacred music system that lets a devoted bard shake heaven and earth.

Dungeon Building — A full chapter on constructing your dungeons from the ground up: layouts, traps, puzzles, secrets, lore, and story hooks grounded in the Holy Lands universe. Ten Random Dungeon Background tables generate everything from sunken temples and haunted mansions to catacombs of fallen cities and sacred groves defended by angels. Every dungeon tells a story of good versus evil.

Beasts, Giants & Creatures of Myth — Cave Crawlers that stalk the dark with clicking pincers and acid saliva. Centaurs with the intellect of scholars and the instincts of legendary warriors. Gryphons, Kelpies, Manticores, Hydras, Minotaurs, and more — each rendered with full combat stats, creature features, and narrative depth.

Demi-Races — Elves, Goblins, Hobgoblins, Kobolds, Ogres, Orks, the enigmatic Skith, and others — each with their own history, motivations, and place in the Holy Lands. Not simple monsters to be slaughtered, but peoples with stories worth knowing before you draw your sword.

Dragons — From Wyverns and Drakes to the full Dragon chapter with multiple varieties, breath weapons, and encounter rules. Legendary, territorial, and terrifyingly powerful. Nothing clears a dungeon room like a dragon.

Elementals & Golems — Earth, Fire, Water, and Wind Elementals conjured by sorcery; Stone and Glass Golems built to execute a single, relentless purpose. The difference between a servant and a threat can be one misworded command.

Monsters & Demons — Imps, Gargoyles, Gnomes, Gremlins, Harpies, Hell’s Minions, the Kraken, Shadow Devils, and the dread Raksha — a full chapter of demonic and monstrous creatures, each with Fright Factor ratings and unique combat abilities designed to test even the most seasoned adventurer.

Undead — Skeletons, Zombies, Phantoms, Vampires, Ghasts, Ghouls, Wraiths, Wraith Knights, Death Knights, Banshees, the Wight, the Draugr, the Lich — the full undead roster, detailed for the Rac to deploy with maximum dread.

Sorcery & Magic — The full sorcery system: spell lists, druidic spells, rune traps, curses, consequences of using magic, spellbooks, and the rules that govern how dark power works — and what it costs.

Random Dungeon Finds — Treasure tables, random weapon and armor finds, gem tables, rings, goblets, pendants, broaches, debris, furnishings, and containers. Every chest opened, every room searched is a story.


Book of the Dead is available as a softcover print edition. A PDF edition is also available in the shop.

Fair warning: the monsters are illustrated in full, glorious, terrifying detail. The Rac accepts no responsibility for adventurers who sleep with the lights on.

The devils are waiting. Let’s go hunt them.

Additional information

Weight 15 oz
Dimensions 12 × 10 × 05 in
Book 3

Holy Lands RPG, Book 3, Holy Lands, Genesis, Trinity, Trinity Edition

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